The best VR headset for sim racing?

The best VR headset for sim racing?

Testing the Pimax Crystal Light: Testing Sim Racing Immersion

When I first unboxed the Pimax Crystal Light, I was curious to see whether it could truly deliver on immersion. As sim racers, we spend hours chasing realism, but monitors, no matter how wide or curved, always keep you one step removed from the cockpit. VR promises to bridge that gap, and I wanted to know if this headset could finally make me feel like I was really in the car. As a Meta Quest 3 owner, I was also intrigued to see how this headset could stand up to an established leader.

First Impressions and Setup

The setup process was straightforward enough, although VR always throws a few curveballs. Installing Pimax Play, logging in, adjusting the interpupillary distance, and then launching SteamVR all took a bit of fiddling. But once I had it running, I was immediately struck by the comfort.

The face padding is thick and well-designed, and with the top and back straps adjusted, the headset felt secure without creating pressure points. Despite the Crystal Light being a big headset, once it was on my head it felt more like a racing helmet than a piece of tech. That, in itself, added to the immersion.

Picture Quality That Changes Everything

The first serious test was in Automobilista 2, and I jumped straight into a prototype at Snetterton. Even with my less-than-perfect eyesight, the picture quality stood out. The Crystal Light runs at 2880 by 2880 per eye with QLED and MiniLED panels, producing rich colours and sharp detail. The wide field of view meant I could naturally glance at mirrors, gauges, or simply admire the cockpit details that are easy to miss on a monitor.

Golden hour at Watkins Glen was nothing short of breathtaking. The sun dipped low, headlights came alive, and reflections danced across the wet tarmac. In VR, the cockpit view becomes not only usable but essential. You can lean forward to check the steering wheel display, notice the wiring loom or fire extinguisher at your side, and look over your shoulder to see the roll cage behind you. It feels real in a way no monitor ever has for me.

Le Mans Ultimate: A Revelation

When I moved on to Le Mans Ultimate, things started off rocky. The game was defaulting to Oculus settings, and I had to change OpenXR configuration to get the Pimax working. At first, the framerate in the Hypercar was poor, and the exaggerated 3D effect made it uncomfortable. But after some adjustments to resolution and by stripping away the HUD, I found the sweet spot.

Climbing into a GT3 car at Bahrain in light drizzle was one of the best VR experiences I have ever had. The picture was clear, the performance smooth, and for the first time I felt like VR could actually make me faster. Apexes were easier to judge, distances clearer, and I was more confident battling side by side. Normally, VR is about immersion rather than speed, but in LMU I genuinely believe it gave me an edge.

Back to Classics with Assetto Corsa

Assetto Corsa is getting on in years, and launching it in VR through Content Manager was clunky, but once it was running the results were spectacular. I tried the RSS Formula Hybrid around Zandvoort and the sense of speed was visceral. Hurtling down the main straight, I could feel the acceleration in a way I never could on a screen. Even with the halo in view, cockpit mode felt natural.

Turning the HUD off gave me an even cleaner experience. There was one annoyance though. After a big crash the view became uncentered, which is frustrating in VR because you can’t easily fix it mid-race. I would love to see a simple recenter button built into the headset. Still, this was a minor frustration compared to the overall quality.

Comfort, Quality, and Distractions

Across all the sims I tested, three things stood out that define immersion.

  • Comfort: The Crystal Light is a large headset, but once it’s fitted it feels natural, like putting on a helmet. Even in longer sessions it never felt heavy.

  • Quality: The clarity is outstanding. With a capable PC, the image quality makes every car and circuit come alive. Small details that are invisible on a monitor suddenly matter.

  • Distractions: There are still compromises. The cable is always there, but I reframed it as an umbilical line like a real driver would have. The built-in speakers are serviceable but not as good as proper headphones, and wearing large headphones over the headset is tricky. Finally, the headset’s size may not suit everyone.

None of these distractions outweighed the positives, and in some ways they even added to the realism.

Why Immersion Matters

For most of us, sim racing is the closest we will get to driving at Le Mans, Spa, or Silverstone. The Pimax Crystal Light brings that dream closer by making you feel like you are in the car, not just playing a game. You can sense the speed, judge distances better, and even improve your racecraft.

I came away convinced that this headset is built for sim racers. If you want a general-purpose VR device that also plays casual games, something like the Meta Quest 3 makes sense. But if your passion is sim racing, and you want the most immersive experience possible, the Pimax Crystal Light is the one to get.

Final Thoughts

After weeks of testing across Automobilista 2, Le Mans Ultimate, and Assetto Corsa, I can say with confidence that the Pimax Crystal Light is the most immersive VR headset I’ve ever used for sim racing. The comfort, the clarity, and the sheer sense of presence it delivers make every race feel like an event. It is not without its quirks, but the trade-offs are small compared to what you gain.

If you want to experience racing in a way that feels as close to the real thing as possible, this is the headset to buy.

👉 Order the Pimax Crystal Light here and take your sim racing to the next level.

Technical Detail

  • PCVR
  • Resolution: 2880 X 2880 Per Eye
  • 35 PPD
  • Display: QLED + Mini-LED, Local Dimming (Optional)
  • Refresh Rates: 60, 72, 90, 120 Hz
  • FOV: 130° (Diag) 115° (H) 105° (V)
  • Lenses Material: Glass
  • Lenses Type: Aspheric
  • Tracking Mode: 6DoF Inside-Out Tracking
  • IPD: 58-72mm Manual
  • Foveated Rendering: Fixed 2.0
  • Lighthouse Faceplate Compatibility: Yes
  • Eye Tracking: None
  • Weight: 815g (Headset)
  • Audio: Integrated Audio, 3.5mm Jack, 2x Microphone
  • DMAS Compatibility: Yes

Disclaimer:

  • The Pimax Crystal Light was supplied free of charge by Pimax for review purposes only and is not being kept as a gift.
  • All views and opinions expressed in this article are personal views based on experience and have not been influenced by Pimax themselves.
  • The purchase link shared in this article is an affiliate link.

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Written by:

Adam Eley

Commercial Director